Mission goals were arbitrary, and the motivations behind them sketchy at best. ![]() With no central character tying things together and no overarching goal to guide me, each sortie felt abruptly discrete and random. (Three bots can be recruited if no buddies are around for co-op-it's definitely not recommended to go lone wolf here.)Īs someone who plays primarily solo, this shift was a little jarring. While this style would have been potentially disastrous in most titles, it actually makes a kind of sense in Lost Planet 2 since the campaign is designed from the ground up to be played with three friends. From this "generic soldier" approach, it's clear that the intent was to put the focus on the action rather than any one recognizable character. Every character wears a mask, and none have names. At its core, Lost Planet 2 has been heavily shifted towards the multiplayer side of the game design spectrum, this change reflected in every aspect.įor example, instead of picking up with Lost Planet's hero where the last game left off, the campaign mode is instead comprised of a series of disconnected missions, each starring a separate faction. That unexpected path? It's called Lost Planet 2.Īlthough Lost Planet 2 takes place on the same fictional world as the first and retains key elements like robotic combat machines (Vital Suits) and enormous energy-sucking creatures in a dozen different flavors (the Akrid) this sequel is radically different from the game that inspired it. However, every now and again a developer will surprise everyone by striking out in a new direction and taking a path no one expected. What makes a sequel a sequel? In most cases, the answer is fairly obvious the protagonist returns, the storyline continues, and gameplay is tweaked to make the next installment feel like "more of the same, but better." This is the route many developers take, and it's certainly sensible-after all, change too much and developers risk alienating their fanbase or squandering the cachet of the brand. WTF Earning customization items is soul-crushingly slow and hatefully random. LOW The poor setup for mission 3-3 turns a great battle into a frustrating slog. ![]() HIGH Jumping into a transforming Vital Suit and unleashing hell on enemy troops.
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